hagrides: neutral (one will light the nightmare lantern)
[personal profile] hagrides
PLAYER
HANDLE: Mini
CONTACT: [plurk.com profile] Misheard
OVER 18? Y
CHARACTERS IN-GAME: Atsushi Nakajima (Bungou to Alchemist ver.)

CHARACTER
NAME: Grimm
CANON: Hollow Knight
CANON POINT: After the Troupe Master Grimm fight
AGE: Really Goddamn Old, hundreds of years at least even without including the other Grimms he has the memories of
BACKGROUND: Wiki page.

A long, long time ago, the gods of the dream realm were the Radiance and the Nightmare King, ruling over dreams and nightmares specifically. They had a falling out which led to the expanse of dream being split between them, and also probably the Radiance killing the Nightmare King for the first time.

To survive, the Nightmare King took a mortal vessel and made a Ritual. Each mortal vessel would pass on their power and their memory to their child, who becomes the new vessel as the previous dies. Their role in life is to go to dying or dead kingdoms and clean up so that new life can start. This involves absorbing special flames that are left behind, presumably by negative emotions created during a kingdom's fall.

Grimm was, at one point, the child part of the Ritual, and took his predecessors' power and memories.

At some point long before canon takes place, he met the Pale King, the god of Hallownest (the kingdom of bugs canon takes place in). It is likely that the Pale King summoned him to use his Ritual as a template when creating vessels for his own purposes; it is also likely that he met the Hollow Knight at this point and passed on some of his fighting style to them.

At some point he left Hallownest. WHen he actually makes his appearance in canon, it's been a few hundred years, and Hallownest is in ruins. The Knight (not the Hollow Knight) lit the Nightmare Lantern in order to summon Grimm and his troupe to clean the flame from the fallen kingdom.

It's also time for the Ritual. Grimm entrusts his child (appropriately named Grimmchild) to the Knight and sends them to go gather the flames so that Grimmchild can grow stronger. He also has the Knight battle him so that the flames of battle can grant Grimmchild even more strength.

At this point, events can progress one of two ways. The Knight can go inside of Grimm's dream in order to battle the Nightmare King himself, completing the Ritual, and killing Grimm to pass his power onto Grimmchild. Or, the Knight can assist one of Grimm's troupe members in sabotaging the endlessly repeating Ritual, which banishes Grimm, Grimmchild, and the troupe to an uncertain fate.

PERSONALITY: The first thing you learn about Grimm is that he is extra as hell: he makes his introduction by teleporting into a room of red smoke and suddenly swinging lights when his room is about three feet away. He cannot resist making things flashier. The Troupe has its goth circus aesthetic because he likes it that way. His speech patterns are eloquent and ever so slightly purple. His boss fight has an audience that he reveals with a snap of his fingers. He takes a bow at the beginning of combat and gets very displeased if you attack him while he's bowing. Just the fact that he refers to his and the Knight's battle as a 'dance' speaks of his core being pure, unadulterated Extra.

Despite that ominous introduction, the next thing you learn is that he's charming and polite. The ordinary villagers treat him and his troupe with suspicion, but he's never anything less than gracious. He'll bow to the Knight before and after battle, as well as praise them and his child for their hard work. He speaks to the Knight rather than at them, despite knowing that they're supposed to be an emotionless vessel and not a person, and reassures them about their ability to perform the Ritual. He compliments the summoner when he's called (presumably unexpectedly) into someone else's ritual. His troupe members are deeply loyal not out of any fear (despite the fact that he is the vessel of a god, and very, very powerful), but because Grimmm is charismatic and courteous to everyone.

Grimm values choice. Despite having lit the lantern to summon them, at no point is the Knight forced to do anything to help their Ritual; Grimm deliberately reminds them that they have the option to not continue. When one of his troupe members sabotages the Ritual, Grimm both allows them to go through with that without trying to stop them, and erases their memories so that they can stay in Hallownest without regret. Given that the other god of dreams creates a mind control plague, the respect for choice is both deliberate and extremely important.

He is a doting father. Even if you discount him literally dying for his child as part of the Ritual (and it's hard to believe that doesn't require any love for Grimmchild), it's not necessary for him to praise his child at every opportunity. He just does that because he loves them and is happy to see them grow.

On the other hand, while he's happy to talk about his child and the Ritual, he barely talks about himself. Part of it is that he's going to die soon, and why talk about someone about to die, but part of it is that he considers himself less important than the Ritual and the coninued existence of the Nightmare King.

He is resigned to the fact of the Ritual, and never has any hesitation about it or ever considers any alternative. He was born to someday die for his child, and even when other people are upset over the inevitability of him dying and the fate every Grimm is born into, he himself isn't upset by it. Or can't be upset by it, or won't let himself be upset by it. The Ritual is how it has always been and how it always will be.

His respect for others' ability to choose makes him extremely passive at times. Despite the Ritual being the most important thing there is, he allows Brumm to meet with the Knight and sabotage the Ritual, because that is Brumm's decision. (Brumm says that Grimm can't see them meeting in the deepest parts of the kingdom, but he's still clearly missing from where he always is in the tent, it's not like Grimm won't notice. Or like he wouldn't have picked up on Brumm's discontent before this.)

As the vessel of a god, neither completely the same nor completely separate from the Nightmare King, his morality is also somewhat off. He's better than most other gods in the canon for sure, but while most people would consider continually killing your vessels and passing their memories onto their children to be kind of messed up, Grimm doesn't have the perspective of a mortal bug. The Nightmare King dies along with his vessels and is reborn, so it's fine!

POWERS/ABILITIES: Grimm is the vessel of a god, and is thus more than a little ridiculous.

-The Ritual will not come into play because Grimmchild isn't here, but for completion's sake: can pass along his memories and power to his child via dying. Has the memories of many, many many many Grimms because of this process.
-Can absorb flames left over from the negative emotions of dying realms. Also won't come into play.
-Shoots fireballs in various forms, including 'in the shape of bats' and 'regular fireballs but there are a lot of them'.
-Coat can be controlled and used as a physically impenetrable shield or create giant spikes.
-Short range teleportation.
-Flight.
-Can temporarily turn into a cloud of bats.
-Is aware when people enter his dreams and can prevent them from entering if he so chooses.
-Is also aware when he is summoned to someone else's dream.
-Immune to damage from fire.

INVENTORY: -Charm notch.

MOONBLESSING: Iris

SAMPLES

With Hornet
With Zinnia
OSZAR »